World of Warcraft Professions

Characters in World of Warcraft can have up to two primary professions and may have as many secondary professions, such as cooking, first aid and fishing, as they want.  There are three profession categories: gathering, producing and service.  Players are recommended to choose professions that complement each other, such as a gathering profession that allows the character to gather the materials they need for their producing profession.  Characters gain professions and improve in their professions by receiving training from Non-Player Characters who are trainers for that profession.  As a character's skill level increases, they will have to move on to new trainers to further their advancement.

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Alchemy - The mixing potions using herbs.  Potions can be used for any number of things and can be used by the alchemist, given to allies or sold for profit.  This profession combines well with Herbalism in order to supply the herbs needed to make the potions. 

Blacksmithing - The creation of weapons and armor from metal bars.  The items a blacksmith makes can be used by the blacksmith, given to allies or sold for profit.  Blacksmithing combines well with Mining in order to supply the metal needed to make the weaponry and armor.

Enchanting - The practice of using magic to augment items such as weapons, tools, clothing or armor.  This is a high-level profession requiring more work than other professions, and works well with Tailoring in order to make items to enchant.

Engineering - The assembling of stone and metal to make things such as explosives, machines and tools.  Many items created by engineers can only be used by the creator and other engineers.  Mining is a good combination with Blacksmithing as it provides the materials needed for creating products.

Herbalism - The ability to find and collect plants that can be used in Alchemy or sold to other characters.  This profession goes well with Alchemy as it provides the herbs needed to make potions.

Jewelcrafting - The creation of jewelry and other small items from gems and metal.  The Jewel Crafter’s skills are often used to improve existing items.  Jewelcrafting combines well with Mining in order to provide the metal needed for the jewelry.

Leatherworking - The assembling of armor from either leather or mail.  Leatherworkers can make armor for their own use, to give to allies or to sell for a profit.  Skinning can be combined with Leatherworking to provide the animal hides needed for the armor.

Mining - The gathering of metal from underground mines.  Miners can also be Blacksmiths, Engineers or Jewel Crafters and use the metal they gather themselves.  They can also sell it other characters for a profit.

Tailoring - The creating of armor, clothes, bags and other useful items from cloth.  Tailors can create items for their own use, give items to their allies or sell items for a profit.  This profession combines well with Enchanting as it provides items to enchant.

Skinning - The gathering of leather by skinning dead animals.  Skinners can keep the hides for their own use, give them to allies or sell them for a profit, and skinning can provide the leather that Leatherworkers need to make armor.

Inscription - The enhancement of spells and abilities.  Scribes can augment an ally's ability and increase the amount of damage done to an enemy.  This profession combines well with Herbalism as it provides herbs that may be needed for an enhancement.

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